“What is a MUVE?” you ask. Well, by definition, a MUVE is a Multi-user Virtual Environment. In other words, MUVEs are programs that allow users to create virtual worlds in a shared environment; users can interact with each other while keeping their virtual world persistent. These programs are not always game oriented, although they did start out that way.
In the late 70s, two professors from the University of Essex, Richard Bartle and Roy Trubshaw, created the first multi-user program. Richard Bartle originally studied at The University, where he received his PhD in artificial intelligence. In his final years there, he and Trubshaw began work on MUD (Mulit-User Dungeon/Domain/Dimension). These communities were able to experience many of the same characteristics an actual community would: fighting, friendships, unity, disputes. With the advancement in technology, Bartle and Trushaw’s MUD progress into more complex programs, such as MOOs (object-oriented MUDs), MUVEs (multi-user virtual environments), and MMORPGs (massively-multiplayer online roleplaying games).
The first graphical MUVE came about in 1987; Lucasfilm Games created a program called Habitat. Habitat was the first creation of a large scale virtual community. Next came Club Caribe in 1988. Since, then, MUVEs’ popularity has been growing, as has their complexity. MUVE first needs a user, that desires to partake in a virtual world. Secondly, the user needs a program which creates avatars and their virtual community. This program requires a server, or a group of servers, that host the virtual world. There are three types of MUVEs:
- Multi-User Domains: These can consist of text, 2D and 3D bitmaps, which all create the users’ desired environments. Avatars can be created, which develop this world, but mainly textual interaction takes place.
- Multi-User Virtual Learning Environments: Certain MUVEs have been created for educational purposes. In order to develop English language skills, some teachers have encouraged students to use Second Life.
- Massively Multiplayer Online Games: These online environments are game based, and include a wide range of environments: fantasy, sports, historical.
Recently, Multi-User Virtual Learning Environments have been growing in popularity. These environments allow users to create Avatars, in which they are able to represent themselves in a nonthreatening environment. Outside information is needed to succeed in this environment, forcing outside learning. At the end of the game, Avatars typically need to present a product of some kind, rather than just “winning,” as you do in other MUVEs. In general, MUVEs are quickly growing in popularity, and their followers will continue to grow the environment.